Momentary lapse of life

16 January, 2009

Alien Arena new release

Filed under: Games — Cope57 @ 15:44

“COR Entertainment, LLC has released version 7.21 of it’s open sourced freeware game, Alien Arena 2008!

Version 7.21 features another long list of enhancements, bugfixes, and as always, some new arenas in which to frag in. Some of the new features include new GLSL water shaders, skybox cloud layers, improved particle/event effects, vegetation shaders, improved in-game server interface, and much more.

For a condensed changelog visit – http://icculus.org/alienarena/changelogs/7.21.txt

To read about Alien Arena, see new media, and download the game visit http://red.planetarena.org

aa2k8_13_s.jpg aa2k8_14_s.jpg aa2k8_17_s.jpg
aa2k8_18_s.jpg aa2k8_19_s.jpg aa2k8_20_s.jpg
aa2k8_21_s.jpg aa2k8_22_s.jpg aa2k8_23_s.jpg
aa2k8_24_s.jpg aa2k8_25_s.jpg aa2k8_26_s.jpg

17 October, 2008

Alien Arena new release

Filed under: Games, Linux, Microsoft — Cope57 @ 10:06

COR Entertainment announces the latest release of it’s freeware, open sourced FPS shooter, Alien Arena 2008!

Version 7.20 features a host of improvements, optimizations, and new features such as the implementation of per-pixel GLSL effects including parallax, normal and specular mapping/highliting, occlusion culling of entities, shader performance boosts, new and improved weapon/event effects, and much more. The end result is a game that not only looks great, but also runs considerably faster than previous releases.

On the gameplay aspect, a brand new reward system has been implemented, allowing players to choose from three powerups when reaching a certain achievement total. Weapons have received further balancing, powerup effects made more smooth, and various bugs have been squashed. Several brand new levels have been added, as well as player skins that improve visibility and an HUD based weapon inventory.

View the extensive changelog here – http://icculus.org/alienarena/changelogs/7.20.txt

For more information and to download the game please visit http://red.planetarena.org

aa2k8_13_s.jpg aa2k8_14_s.jpg aa2k8_17_s.jpg
aa2k8_18_s.jpg aa2k8_19_s.jpg aa2k8_20_s.jpg
aa2k8_21_s.jpg aa2k8_22_s.jpg

3 March, 2006

PLAYSTATION 3

Filed under: Games — Cope57 @ 18:23

PS3
PLAYSTATION 3:

The Questions: Price, Date, and… Online?

We know the basics about what hardware the PlayStation 3 uses and who’s working on it, but some of the more important questions remain unanswered. Questions about price and release date have reached fever pitch in recent weeks, and everyone still wonders how the machine will compare to the competition, particularly the already-released Xbox 360. Here’s what we can gather about some of the less-certain questions regarding the PS3.

Just How Powerful Is It?

While Sony has missed no opportunity to tout the potential of the Cell processor and RSX GPU, it still remains unclear just how powerful the PS3 will be, and how it will compare to the Xbox 360 (much less Nintendo’s even more mysterious Revolution). Sony claims the machine is 35 times more powerful than the PlayStation 2, and has implied that the machine may be capable of nearly twice the performance of the Xbox 360.

Conversely, many developers, including esteemed Metal Gear series creator Hideo Kojima, have commented that the difference in power between the PS3 and Xbox 360 is negligible. More recently, Sony Online Entertainment artist Josh Robinson was fired after comments in a blog stated “I’ve also talked with people on the technical side of the Xbox 360. The consistent comment I am hearing from people on my end is, ‘the Xbox 360 is better,’ [...] They are saying that it is capable of just doing more.”

While the hard facts are still tough to nail down, the general consensus is that the PlayStation 3 is the most powerful of the three next-generation systems, although probably not by as much of a margin as Sony would like us to think. The arguments for the technical strengths of the PS3 go into CPU floating-point capabilities and the difficulties surrounding programming for parallel architectures, but the long and short of it is that whether or not the advantages of the PS3 are apparent will depend on developers’ ability to utilize the PlayStation 3’s unique architecture

All Right… How Much?

Right now, one of the biggest missing pieces in the PlayStation 3 puzzle is the price tag. In a January article, CNN Money suggested that their analysis pointed to a $499 price tag, which was reached by observing the projected costs of the hardware. In addition, the $499 price tag seemed to mesh with the opinions from a sampling of anonymous developers, who expect it to cost between $399 and $700. And while consoles generally don’t stray above the $299 mark (even the Xbox 360 came in a Core version that was only $299), just about everyone seems to agree that this is probably too optimistic. Even Sony Computer Entertainment president Ken Kutaragi has been quoted as saying “It’ll be expensive [...] I’m aware that with all these technologies, the PS3 can’t be offered at a price that’s targeted towards households.”

Speculation about the price has kicked into overdrive recently, thanks to a report from analysts at Merrill Lynch that claim the PlayStation 3 could cost upwards of $800-900, and while consoles are often sold at a loss, if this is true Sony would be taking a tremendously huge hit to the pocketbook to sell PS3 systems for $400-500.

Okay, So When?

As previously mentioned, Sony has long maintained that the PlayStation 3 will be released in Spring ‘06, and this is a target date they still claim to be aiming for, most likely for the console’s Japanese release. According to some, the U.S. release seems to be on track for Fall ‘06, possibly even as early as September. However, these already suspect claims were thrown even more into doubt recently when analysts at Merrill Lynch claimed the PS3 may not be released until 2007, which have now been joined by recent PC Magazine reports raising questions about Sony’s ability to meet its schedule when the PS3’s final specs have yet to solidify, and these doubts have been echoed by other publications, such as Forbes.com, and The Washington Post, who observe that the uncertainty over the release date could even hurt game companies. This could also turn around and bite gamers, as a rush to meet a reasonable release date may see system shortages (although that’s really nothing new, is it?).

In any case, Sony’s increasingly unrealistic target release date is starting to make people lose confidence in Sony’s ability to have a successful launch for the PlayStation 3, and their refusal to address concerns with anything more than a blunt “we’re still on track for a Spring release” isn’t doing much to relieve people’s worries.

What About Online Functionality?

The big question revolving around Sony’s PS3 online strategy is just what they’ll do to compete with Microsoft’s very successful Xbox Live service. In the eyes of many gamers, Sony dropped the ball when it came to the PS2’s online functionality, and with the wildly successful implementation of Xbox Live features in the Xbox 360, it seems certain that Sony is watching this very closely.

It’s known that the PS3 will have a far more comprehensive online functionality than the PS2, including a yet-unnamed online service akin to Xbox Live, albeit apparently still continuing the PS2’s legacy as an “open platform” (with publishers maintaining their own servers), rather than Microsoft’s more hands-on approach. What remains a mystery are the juicy details: Will Sony charge users for a subscription? What should gamers expect to pay? Will players be able to download games a la Xbox Live Arcade (recent rumors say yes)? Even information developers have received seems to be a bit uneven.

Whatever the case may be, Sony is definitely doing its homework – in fact, it’s been headhunting people from Microsoft’s Xbox Live team. Mike Kavallierou, a director for Sony’s networking team, comes from Microsoft and spent two and a half years working on Xbox Live.

What’s With the HDD?

While the PlayStation 2 did receive an add-on hard drive, it was supported by very few titles and was prohibitively expensive, and many saw it as a failure. Not to be discouraged, Sony is redoubling their efforts and has made it clear that the hard drive will play a much larger role on the PS3. However, while Sony’s drive to correct past mistakes is clear, just what form the hard drive will come in is still unknown.

It’s still unknown whether the hard drive will be included with the system, and size estimates range anywhere from 20GB to 200GB. Ken Kutaragi has specifically made mention of 80GB and 120GB sizes, but nothing has been finalized just yet. Recently, questions have been raised as to whether Sony would follow Microsoft’s lead and release two versions of the PS3- one with a HDD and one without. However, Sony VP Phil Harrison has said he believes it is unlikely this will happen, although there is still the possibility that people will have the opportunity to upgrade their PS3s later.

11 July, 2005

Army has next-gen in its battle plans

Filed under: Games — Cope57 @ 3:11

Army has next-gen in its battle plans: “Army has next-gen in its battle plans

By Paul Hyman
Quick! Name the online video game that has over 5-1/2 million registered users but has never earned a dime.

And, while you’re pondering, know that the wildly popular massive multiplayer online game (MMOG) ‘World Of Warcraft’ has just half that audience — 2-plus million subscribers — and it is considered a mega-hit.

The answer is ‘America’s Army,’ the game launched on Independence Day, 2002 as both a promotion for the Army and a recruitment tool and which has become successful beyond the wildest dreams of its creators. Because the game is free for the downloading at www.americasarmy.com its success can best be measured not by its non-existent revenues, but by the fact that the game has almost 3-1/2 million active users, attracts nearly 130,000 new users each month and has generated over 18 million downloads to date. It may be free but, as one developer observed, if it were a lousy game, would anybody play?

Perhaps the most significant indication that ‘America’s Army’ has been an effective PR device for the Army is the fact that both the Navy and the Air Force have created their own video games in hopes of attracting their fair share of the young gaming audience.”

12 May, 2005

Xbox specs revealed | CNET News.com

Filed under: Games — Cope57 @ 9:58

Xbox specs revealed | CNET News.com: “Xbox specs revealed

By CNET News.com Staff
http://news.com.com/Xbox+specs+revealed/2100-1043_3-5705372.html

Story last modified Thu May 12 18:30:00 PDT 2005

A 20GB hard drive, high-def game support and a 500MHz ATI graphics processor: Glimpse the Xbox 360’s system performance specifications as provided by Microsoft.

Custom IBM PowerPC-based CPU
• Three symmetrical cores running at 3.2 GHz each
• Two hardware threads per core; six hardware threads total
• VMX-128 vector unit per core; three total
• 128 VMX-128 registers per hardware thread
• 1 MB L2 cache

CPU Game Math Performance
• 9 billion dot product operations per second

Custom ATI Graphics Processor
• 500MHz processor
• 10 MB of embedded DRAM
• 48-way parallel floating-point dynamically scheduled shader pipelines
• Unified shader architecture

Polygon Performance
• 500 million triangles per second

Pixel Fill Rate
• 16 gigasamples per second fill rate using 4x MSAA

Shader Performance
• 48 billion shader operations per second

Memory
• 512 MB of GDDR3 RAM
• 700 MHz of DDR
• Unified memory architecture

Memory Bandwidth • 22.4 GB/s memory interface bus bandwidth
• 256 GB/s memory bandwidth to EDRAM
• 21.6 GB/s front-side bus

Overall System Floating-Point Performance
• 1 teraflop

Storage
• Detachable and upgradeable 20GB hard drive
• 12x dual-layer DVD-ROM
• Memory Unit support starting at 64 MB

I/O
• Support for up to four wireless game controllers
• Three USB 2.0 ports
• Two memory unit slots

Optimized for Online
• Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies or listening to music
• Built-in Ethernet port
• Wi-Fi ready: 802.11a, 802.11b and 802.11g
• Video camera ready

Digital Media Support
• Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/R”

Next Page »

Blog at WordPress.com.